Panel: What is the future of Entertainment and VR?

NYIT Auditorium on Broadway 1871 Broadway NY NY 10023 May 21, 2017 11:50 am - 12:40 pm

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Cortney Harding
Victoria Pike
David Lobser
Linda Ricci
Joel Douek
Jenya Lugina

How will VR shape the way we consume music in the future? What sort of immersive experiences can it offer, and how can it help connect artists and fans? With Moderator Cortney Harding of Moth and Flame VR and panelists Victoria Pike, Joel Douek, Linda Ricci, and David Lobser.


Cortney Harding, Moth and Flame VR. Cortney Harding is a professor, author, and consultant working at the intersection of music and virtual reality. Harding works with technology companies to partner with musicians and labels to create immersive, groundbreaking virtual reality content. Her knowledge of both the music and technology industries positions her to create experiences that move both industries forward.


Victoria Pike is a theatrical designer and director who utilizes projection design and mixed reality technologies to create unique theatrical performances and installations. Her background in the theater, designing immersive experiences, has lead her to exploring 360 video and virtual reality as a new space for dramatic storytelling.

Joel Douek is an award-winning composer and instrumentalist whose music has underscored many films and television productions, including in some of the most prestigious documentaries of the last few years – those of naturalist Sir David Attenborough. From big-screen IMAX features such as the BAFTA-winning film ‘Flying Monsters 3D’ and the Everest adventure: ‘The Wildest Dream’ (feat. Liam Neeson, Ralph Fiennes), dark thrillers such as “Manhattan Night” (feat. Adrien Brody, Yvonne Strahovski) and “The Tall Man” (feat. Jessica Biel), Douek’s music has brought many a scene to life.

David Lobser is an internationally recognized, award winning animation director. He uses algorithmic, procedural generation techniques to create lush virtual worlds. He is interested in pushing computer animated effects into the realm of the intricate, messy and imperfect in order to articulate complex feelings and sensations. He has an extensive background in commercial animation and visual effects, has taught animation at Harvard University, and is presently the senior artist in residence at NYU’s Media Research Lab.

Linda Ricci is founder of Decahedralist Inc. She’s always been fascinated by the impact new technologies have on consumer behavior and business – so after exploring commercial applications for VR on her grad school application many moons ago, she spent her career developing and implementing business strategies for companies in industries where emerging technologies were having a huge impact on their markets. Eternally obsessed with alternative realities and thrilled that AR/VR is finally catching up with all those early expectations, she’s most recently raised a lot of VC money to start an AR company that’s in early seed stage.

Jenya Lugina is a Creative with a deep understanding of technology. He constantly explores the newest developments and best ways to use them to push artistic boundaries and devise innovative solutions for clients such as Pfizer, Merck, Def Jam, HAVAS, Gold Crest Films, Cessna, Nissan, Fuji, Sony and Hasbro. He has worked as a Technology Consultant as well as a Creative Director, creating content for video, web, and interactive installations, using tools that include stereoscopy, autostereoscopy, and virtual reality to produce new ways to communicate messages.